Rules

Rules
The following are rules for the Fandom Wars Wiki. These should not be broken. If a rule is broken, depending on the severity of the offence and whether previous offences have occurred, appropriate punishment will be administered, namely warnings and bans. The Rules and Guidelines are to be strictly adhered to and will be strictly enforced.


 * 1) Don't be toxic. You can have disagreements with people, but no toxicity.
 * 2) Don't be mean/rude at all, but especially towards admins, bureaucrats, or other figures of authority.
 * 3) Don't vandalise, PERIOD. Us mods don't sleep. We see everything.
 * 4) Don't edit war. There will be repercussions for both individuals involved unless it was clear vandalism on one part.
 * 5) Weapons of mass destruction of any form are not allowed. If a weapon can destroy as much as the original WWII nukes or more within a relatively short to medium amount of time, it qualifies as a weapon of mass destruction.
 * 6) Don't make threats, even if fake.
 * 7) Don't pretend to be someone you're not.
 * 8) No Furry propaganda. Sure, the wiki is biased towards Gamers, but that's because this is a Gamer-focused report on the war.
 * 9) Don't bring real-life politics or problems into the wiki.
 * 10) If you're in a position of power on the wiki, DON'T abuse your powers.
 * 11) If you see vandalism, undo the edit in question and report it to an admin.
 * 12) Don‘t abuse multiple accounts.
 * 13) Never instigate crime, or self-harm, or any other activity of the sort.
 * 14) Do not spam blog posts, discussion posts or similar pages.
 * 15) Blog Posts must be relevant to the Gamer-Furry War. Solutions are provided in this post.
 * 16) Remember, none of this is real life. Don't go stabbing Furries in real life.
 * 17) Never, under any circumstances, post material/lore that involves anything graphic, whether it be gore/blood, pornography, vore, or anything of the like. Keep it kid-friendly.
 * 18) Keep the war grounded in a semblance reality. Don't go overboard with unrealistic stuff, only stuff that is actually affected by the laws of reality. That means things such as SCP's should generally be avoided. This rule will be expanded upon in the Realism Guidelines.
 * 19) The forming of a nation must be gradual. This wiki is not meant to be a power fantasy. This rule will be expanded upon in the Realism Guidelines.
 * 20) Wars must be long running and use legitimate strategy. All wars must last for a minimum of one month. Wars cannot be immediately ended and operations, even if it is just seizing a small territory, must take at least a day to a week to complete. This rule will be expanded upon in the realism guidelines.
 * 21) Follow Fandom ToS. If you are caught breaking it, it's a temporary ban, length depending on offence. If you break the Fandom ToS again, that equals a permanent ban.

Realism Guidelines
Work in Progress The Realism Guidelines are a set of points that are directed towards specific areas in order to expand upon end explain the mandatory rule which states that the war(s) must be grounded in a semblance or realism, as well as the rules regarding spans of times for wars and creation of nations. The guidelines are made in an attempt to make the rules less vague and easier to follow, and will encompass several main points: Abilities, Numbers, Space, Death, War, Nations, and Conscription. The realism guidelines are also meant to bring order and balance into the wiki, as well as a semblance of realism.

Abilities
Abilities are a fun way to make your character more powerful and unique, however, it is easy to make abilities over the top and imbalanced in the grand scheme of the wiki, which can make wars less fair. In recent events, character abilities have entered the realm of highly unrealistic and overpowered to an unfair degree when in the original creation of the wiki, abilities were only to be accessed by the K-Pop Fangirls and Kyotians due to them being powerful nations that others must win over to change the tides of a war. Abilities were what set them apart from others. That is what justifies the existence of their abilities.

Due to the recent state of abilities, the rules an guidelines must enforce realism upon them. Abilities will be faux-banned to all except for those who prove their worth to the wiki in order to level the playing field and decrease the ability of users to pull power from nowhere to win, using their abilities as a crutch rather than depending on strategy. The Fangirls and Kyotians will be allowed their abilities as they were in the past due to their purpose as isolationist nations that can change the tides of wars if won over, and as the only counters to each other on the wiki, whilst still being able to be over powered by the technology and strategy of other nations. In order for new abilities to be introduced to the wiki, one must describe it to the staff, prove that it is balanced and fair, and prove that it is necessary to the wiki in strategy and in story. Please understand that the wiki is based in strategy, not power. If you wish to have abilities, justify their existence

This guidelines does not apply to abilities pre-Novemeber 30th of 2020 unless said abilities defy the laws of physics. Quantum physics is a grey area and requires admin approval.

TLDR: Are abilities banned? Well yes.... but actually no.

Numbers
Numbers have been a grey area within the wiki's balance system to the point that they have been blown out of proportion, not many truly know how to manage numbers, how to make them realistic and balanced. However, the way to do so is actually quite simple and can increase the quality of pages as well. Numbers can be realistically represented through research. The amount of personnel that any given nation has must be equivalent to the sum of the real world amount of personnel each territory of a nation has. For example, if a nation's territories are comprised of Zimbabwe, The United States, and France, their number of personnel/Naval Assets/Airborne Vehicles/etc. will be equivalent to the real world numbers of Zimbabwe, the United States, and France put together. Not only will this ensure that numbers stay balanced and realistic, but it forces users to put a base amount of effort into their pages due to the requirement of research. If you are struggling with finding real world numbers, try going to https://www.globalfirepower.com/countries-listing.asp. In regards to those who do not have territory, you are what is known as an organisation. Organisations have 2000-5000 troops or less. No exceptions.

TLDR: Keep numbers equivalent to real world numbers.

Space
Space is currently a hot an controversial topic on the wiki, and as of recent has many supporters, however, it has deteriorated the state of the wiki to a great degree. Space is a very problematic addition to the wiki, and has only been allowed due to past precedence, which was fine until it morphed into a detriment due to being left unchecked. Space has been a gateway for many unbalanced and unrealistic things to enter the wiki, be it over powered abilities, infinite numbers, or usage of space equipment which can easily qualify as WMDs in earth operations. Unfortunately, due to these circumstances, the staff has deemed space a frontier that should not be part of the wiki, as it is very imbalanced, however, due to excessive backlash from even the mention of its removal, space cannot be removed completely from the wiki. As a compromise, space and earth matters are to be COMPLETELY separate, a timeline has been provided for those who wish to make space their playground. In addition, space will now be marked as Fantasy, one can still make story lines and wars in space, but it will not be real to or affect those on earth. Other topics regarding space will be expanded upon further within the Checks and Balances.

TLDR: Space is your playground. Keep it away from earth.

Death
Death in the wiki is a topic that has gone under the radar to most, but has become a serious problem. Death is supposed to be a permanent end, something the changes the face of the wiki, that breeds character development, something that improves a story. Death is supposed to be a constant in war, and it is stressed that those who die cannot be brought back. Death is realistic. However, this methodology has been thrown out the window in recent events. Press F to Pay respects has lost its meaning in the wiki. Death has lost its meaning in the wiki. As a result, character and npc revivals are deemed completely unrealistic and are banned unless green lit by wiki staff. If you don't want your character dead, then don't kill them off. This rule does not apply to retconning of RPs.

TLDR: Death matters.

War
War is the entire theme of the wiki, therefore, war should be major. In recent events many nations, whether world powers or barely leaving the status of organisation, have been feigning power and creating non-existent power in order to end wars as soon as physically possible. Whether for power fantasy, to combat others creating power to level the playing field, or because you are supposed to be more powerful than other countries, this is NOT ALLOWED. Yes, if your nations is more powerful (IE World Power vs organisation), your nation should win, but you are not allowed to make the basis of that win pure unadulterated strength pulled from nowhere. Victory must come due to numbers and strategy. No, not abilities, abilities would fall under strategy. Make your victories based upon taking of strategic points, sending more numbers than your opponent, catching your opponent off guard, predicting/reading your opponent, etc. This wiki is a battle of brains, not a battle of brawn.

Furthermore, wars should last for a long time, since they are, well, war, major conflicts that involve two or more nations. Therefore, two more tags will be introduced for/that we encourage you to use. Namely battles and skirmishes/operations. Each tag will now come with a time frame to ensure that each form of conflict will last for an adequate amount of times. A skirmish/operation must last 1 day to 1 week. A battle must last 1 week to 1 month. A war must last at least 1-2 months. Transitions are allowed. A skirmish/operation may become a battle and a battle may become a war. Do not call something a war if you intend to end it in a week, do not call something a battle if you intend to end it in a day, and do not enter a war or battle intending to end it in the time that would make an operation/skirmish.

A good resource for tactical maps and warzone

TLDR: Make wars long, be strategic, not op.

Nations
Since the age of peace, there have been countless instances of a phenomenon known as "Nation in a Day", in which a new user attempts to create a powerful nation that rivals the current world powers the moment they join the wiki. This, however, is contrary to the nature of the wiki, as it is a strategic war role play, not a place to feed a power fantasy. In the beginning, the wiki was meant to have few factions in order to promote joining factions rather than making new factions. Making a nation from the ground up is supposed to be difficult, it is supposed to be the result of many hard-fought wars. To further promote this, and to prevent more "Nations in a Day", it is required that a nations power be proportional the size of their army as well as the amount of territory they own.

To explain, the amount of territory a nation own determines the size of its army, as explained in the numbers rule. Furthermore, the power of said army is proportional to the amount of territory the nation has attained. For example, if a nation on the wiki is made up of 6 real world provinces/states, then they have a small, relatively weak nation with a small, weak army, and can have a fair and equal war against another relatively small nation. They can also have an operation which is unfair to the visiting side against an organisation, or an operation which is unfair to the home side with a moderately strong nation. To compare, a nation can be relatively/moderately strong if instead of having a territory of 6 states/provinces, it has a territory of 6 entire real world countries, thus bolstering their army to a moderately powerful army. Organisations are factions with no territory, thus there armies are extremely weak and small, but with the right strategy, can win and assimilate a small, weak nation in order to become a nation itself, as it should be able to. The forming of a nation should be a long, arduous, but possible process. The only way an individual can truly rule a powerful nation in a day is if they are hit with a magnificent amount of luck (ie: the leader of a great nation randomly decides to choose the individual to inherit their nation and then dies or leaves the wiki).

Furthermore, if the users of this wiki would like to put more effort into their pages and/or more exactly know the power of their nation, we will now have a power-level system. Each state/province a nation owns is worth 10 points of power. A nation's power level is only representative of the power of a nation's army, not the size of the army. The larger the power gap between you and your opponent, the more likely your opponent will win/lose based on power alone. However, power isn't everything. If you can outsmart your opponent with your strategy, you may win the war regardless of power.

TLDR: You can't make a nation in a day, and it has to be a nation about a fandom no exemptions.

Conscription
After some consideration, limited conscription has been allowed on the wiki. The maximum percent of the population a nation is allowed to conscript is 3%, and conscripting nations must list their population (which must be equivalent to that of reality) on their pages so that their conscription rates can be verified.

Wiki Guidelines
These are guidelines designed to help improve the wiki. You are not required to follow these, but it is advised that you do. Any breaking of guidelines will give the staff the right to rectify the discrepancy, whether it be editing out portions of pages, making pages candidates for deletion, deleting pages, locking pages, marking pages as Low Quality, etc.


 * If you're creating a page, try to give it at least two paragraphs. A timeline does not count, the page summary must be at least two paragraphs.
 * Pages must have at least one infobox and two forms of heading.
 * Add at least a complete, one-sentence summary whenever you do an edit on a page
 * Add on to stubs where applicable.
 * If you can, please try to edit your user page.
 * Stay on-topic in the main wiki. Going off-topic can clutter up pages like Recent Activity and will generally result in the discussion being deleted. Reserve other discussions for the message walls or discussions page.
 * When roleplaying, after a bit, try to keep it to live chat. It's a lot easier to keep up with.
 * Roleplays which occur within livechat or discord are not canon in the wiki lest the events of which are recorded on the wiki in some way, shape, or form.
 * Message Wall post can be off-topic but will be closed if they continue that way for an extended period (30-40 messages). Try to post thing relating to the initial post.
 * Do not abuse the tags of Work in Progress, Fantasy, and Non-Canon.

What does Fantasy Mean in the Wiki?
Fantasy simply means that a certain thing does not affect or take part in the main story/wiki in any way. As such, it is exempt from the rules and guidelines. Like marking something as work in progress or non-canon, marking something as Fantasy is a way to prevent deletion on grounds on rules 18-20, rule 5, and on grounds of the wiki guidelines.

Quality Recommendations and Guidelines
There have been a high volume of low quality pages on this wiki and this serves as some insight on what to include when making quality pages. If your page is of very low quality or dubious value, it will be marked as a candidate for deletion. '''If you see a low quality or a stub template at the top of the page, take some time to improve it. Character pages, timelines, and ongoing large scale battles/operations are exempt.'''

What should I include in my page? This is a question that is asked often. Some good things to put in your page include the following:


 * At least two paragraphs
 * Images
 * Infoboxes (If you do not know how to use infoboxes, go to a page that has one, copy the source and edit the source as needed)
 * Background info on your topic
 * etc.

What should I not include?


 * NSFW content. Any and all NSFW content will be removed.
 * Rambling and nonsensical topics/issues.
 * Content that breaks wiki rules or Fandom TOS will be removed.
 * Spam pages
 * etc. If you think it might be something to not include, ask someone if it should be included or not.

How do I make my page High quality? There are some pages on the wiki that are of high quality. While there is no list to follow to make a page high quality, there are still things you can do to improve your page. A good example of a high quality page is here. Some things you can do to improve your page and make it high quality include:


 * Several useful infoboxes
 * Several pictures
 * Long and DETAILED history
 * Active and dedicated editor(s) for long periods of time
 * Playing a significant role in lore.
 * etc.

Remember that all other rules apply to page creation and editing. Do not vandalize, plagiarize, or otherwise break any rules. If your page has been vandalized, please undo the edit and contact an admin. Admins can be contacted VIA their message wall or the wiki Discord.

Candidates for Deletion This is a tag that is added to the top of pages that are very low quality/joke pages or pages that have nothing or very little to do with the wiki universe. The author of that page will have until the end of the month to update/improve the page before the author is contacted. If the author does not improve the page in one week after contact. The page will be deleted. Up to 5 weeks is more than enough time to improve and update a page if needed.